Post by Dark]Yan[Qc] on May 23, 2007 11:33:30 GMT -5
Hello. I remade my configs with L0's help ;D So Royal and franzi wanted me to give them few hints.
// Autoexec.cfg //
(ALL BINDS ARE IN THIS FILE SO THEY ALWAYS STAY THIS WAY. NO NEED TO REPLACE IT WHEN WOLFCONFIG_MP IS LOADED.)
unbindall
bind TAB "+scores"
bind ENTER "+activate"
bind ESCAPE "togglemenu"
[...]
bind MWHEELDOWN "zoomout"
bind MWHEELUP "zoomin"
// configs
(NOTE THAT SOME OF THEM COME FROM L0 AND I DONT EVEN KNOW WHAT THEY ARE FOR LOLLL )
seta sensitivity "3.718750"
seta cl_pitchspeed "140"
seta cl_yawspeed "140"
seta r_inGameVideo "0"
seta cg_popupLimboMenu "0"
seta cg_crosshairSize "48"
seta cg_drawCrosshair "4"
seta rate "25000"
seta r_glDriver "opengl32"
seta r_allowExtensions "0"
seta r_vertexLight "1"
seta r_dynamiclight "0"
seta cg_wolfparticles "0"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_gamma "3"
seta r_lastValidRenderer "RADEON XPRESS Series x86/MMX/3DNow!/SSE2"
seta r_ext_compressed_texture "0"
seta vid_xpos "63"
seta vid_ypos "33"
seta s_volume "0.489583"
seta s_musicvolume "0.520833"
seta cg_marktime "30000"
seta cg_fov "115"
seta cg_teamChatTime "8000"
seta cg_teamChatHeight "8"
seta cg_coronafardist "0"
seta cg_coronas "1"
seta cg_runpitch "0.002" // l0 a 0
seta cg_runroll "0.005" // l0 a 0
seta cg_bobup "0"
seta cg_bobpitch "0"
seta cg_bobroll "0"
seta cg_bloodTime "120"
seta cg_lagometer "0"
seta cg_brassTime "15000"
seta cg_wolfparticles "1"
seta cg_showblood "1"
seta cg_drawCompass "1"
seta cg_drawNotifyText "1"
seta cg_quickMessageAlt "1"
seta cg_descriptiveText "1"
seta cg_drawTeamOverlay "2"
seta cg_cursorHints "1"
seta cg_drawSpreadScale "1"
seta cg_drawFrags "1"
seta cg_drawStatus "1"
seta cg_drawTimer "0"
seta cg_drawFPS "0"
seta cg_drawSnapshot "0"
seta cg_draw3dIcons "1"
seta cg_drawIcons "1"
seta cg_drawAmmoWarning "1"
seta cg_drawAttacker "1"
seta cg_drawRewards "1"
seta cg_drawFPGun "1"
seta cg_drawAllWeaps "1"
seta cg_simpleItems "0"
seta cg_zoomfov "22.5"
seta cg_zoomDefaultBinoc "22.5"
seta cg_zoomDefaultSnooper "40"
seta cg_zoomDefaultFG "55"
seta cg_zoomStepBinoc "3"
seta cg_zoomStepSnooper "5"
seta cg_zoomStepFG "10"
seta cg_stereoSeparation "0.4"
seta r_finish "1"
seta r_picmip2 "1"
seta r_picmip "0"
seta r_mode "4"
seta r_lowMemTextureSize "512"
seta cg_reticleType "1"
seta cg_reticleBrightness "0.7"
seta cg_bloodDamageBlend "0"
seta cg_bloodFlash "1"
seta cg_crosshairHealth "1" // l0 a 0
seta cg_crosshairX "0"
seta cg_crosshairY "0"
seta cg_noTaunt "0"
seta cg_drawCrosshairNames "1"
// L0
seta com_maxfps "125"
seta com_blood "1"
seta com_introplayed "0" // was 1
seta cg_autoswitch 3
seta cg_lagometer "0"
seta r_rmse "0"
seta cg_drawCrosshairPickups "2"
seta forcefps "124"
seta r_intensity "2"
seta r_mapoverbrightbits "3"
seta cg_useScreenshotJPEG "1"
seta cg_autoactivate "1"
seta cg_autoReload "1"
seta r_texturebits "32"
seta r_colorbits "32"
seta r_dlightBacks "1"
//seta sv_screenshake "5"
seta cg_selectedPlayerName "Player1"
seta name "Player1"
exec "config.cfg"
// end //
What is not in this autoexec file. They are default setting and defaulty loaded when Wolf load and create the wolfcfg
I use Player1 name when I connect. Cause I message myself when I change my spawn points by example. So when I change my name it loads another file similar to Config.cfg BUT msg Dark]Yan[qc] by exmaple instead of player1 ... You could also Echo it or say_team it ... You would only need 1 config.cfg.
// Config.cfg //
//////////
// init //
//////////
// ----------------------- begin ----------------------- //
exec "yan\mydem"
echo ^1Headshot ^5Mode ^2On
m_pitch .0050
cg_fov 115
unbind "Mouse3"
unbind "."
unbind "0"
unbind "1"
unbind "2"
unbind "3"
unbind "4"
unbind "9"
unbind "7"
unbind "'"
unbind "\"
unbind "/"
unbind "j"
unbind "k"
unbind "l"
unbind "UPARROW"
unbind "LEFTARROW"
unbind "RIGHTARROW"
unbind "DOWNARROW"
unbind "g"
unbind "u"
unbind "i"
unbind "o"
unbind "p"
unbind "HOME"
unbind "h"
seta name "Player1"
seta cg_selectedPlayerName "Player1"
// ------------------------ end ------------------------ //
////////////
// Config //
////////////
// ----------------------- begin ----------------------- //
// fov2 //
set HiFov "cg_fov 115; m_yaw 0.009;m_pitch 0.0050; echo fov is 115; set FovToggle vstr LowFov"
set LowFov "cg_fov 90;m_yaw 0.0060;m_pitch 0.0035; echo fov is 90; set FovToggle vstr HiFov"
//set MidFov "cg_fov 104; m_yaw 0.012;m_pitch 0.0050; echo fov is 104; set FovToggle vstr LowFov"
set FovToggle "Vstr HiFov"
bind Mouse3 "vstr FovToggle"
//pitch toggle
bind . "vstr pitch"
set pitch "vstr pitch1"
set pitch1 "msg player1 ^1Headshot ^5Mode ^2High; echo ^1Headshot ^5Mode ^2High;m_pitch .0050 ;set pitch vstr pitch2"
set pitch2 "msg player1 ^1Headshot ^5Mode ^1Mid; echo ^1HeadShot ^5Mode ^1Mid;m_pitch .0095 ;set pitch vstr pitch3"
set pitch3 "msg player1 Normal; echo ^7normal;m_pitch .022 ;set pitch vstr pitch1"
// ------------------------ end ------------------------ //
///////////
// binds //
///////////
// ----------------------- begin ----------------------- //
bind 1 "weaponbank 1;vstr HiFov"
bind 2 "weaponbank 2;vstr HiFov"
bind 3 "weaponbank 3;vstr HiFov"
bind 4 "weaponbank 4;vstr HiFov; m_yaw 0.015; m_pitch 0.0075; say_team "^3Careful! ^4I^7nc^4om^7in^4g ^1Nade! ^3Careful!"
bind 5 "weaponbank 5;vstr HiFov"
bind 6 "weaponbank 6;vstr HiFov"
bind 0 "cg_bobup 0;cg_bobpitch 0;cg_bobroll 0;echo Values is 0"
bind 9 "cg_bobup 0.005;cg_bobpitch 0.002;cg_bobroll 0.002;echo Values is default"
bind SEMICOLON ""
bind - ""
bind = ""
bind SPACE "+dropweapon; cg_fov 115; m_yaw 0.009;m_pitch 0.0050;weaponbank 3"
// ------------------------ end ------------------------ //
//////////////////////
// Accuracy & Stats //
//////////////////////
// ----------------------- begin ----------------------- //
set ac "accuracy; set stattoggle vstr st"
set st "stats; set stattoggle vstr ac"
set Stattoggle "vstr ac"
bind 7 "vstr Stattoggle"
// ------------------------ end ------------------------ //
///////////////
// Gun Spawn //
///////////////
// ----------------------- begin ----------------------- //
set Mp "Mp40; msg player1 ^4S^7pa^4wn^7in^4g ^1Mp40; echo ^4S^7pa^4wn^7in^4g ^1Mp40; set GunToggle vstr Thom"
set Thom "Thompson; msg player1 ^4S^7pa^4wn^7in^4g ^1Thompson; echo ^4S^7pa^4wn^7in^4g ^1Thompson; set GunToggle vstr Mp"
set GunToggle "Vstr Thom"
bind ' "vstr GunToggle"
// ------------------------ end ------------------------ //
//////////////////
// Spawn points //
//////////////////
// ----------------------- begin ----------------------- //
set AlliesSpawn "setspawnpt 2; echo ^1Spawning Allies Side; msg player1 ^4S^7pa^4wn^7in^4g ^1Allied Side; set SpawnToggle vstr AxisSpawn"
set AxisSpawn "setspawnpt 1; echo ^1Spawning Axis Side; msg player1 ^4S^7pa^4wn^7in^4g ^1Axis Side; set SpawnToggle vstr SniperSpawn"
set SniperSpawn "setspawnpt 100; echo ^1Spawning Sniper Side; msg player1 ^4S^7pa^4wn^7in^4g ^1Sniper Side; set SpawnToggle vstr DefaultSpawn"
set DefaultSpawn "setspawnpt 3; echo ^1Spawning Default Side; msg player1 ^4S^7pa^4wn^7in^4g ^1Default Side; set SpawnToggle vstr AlliesSpawn"
set SpawnToggle "vstr AlliesSpawn"
bind \ "vstr SpawnToggle"
// ------------------------ end ------------------------ //
///////////
// names //
///////////
// ----------------------- begin ----------------------- //
bind / "name ^1Dark]^4Yan^7[Qc]; msg player1 ^4r^7en^4a^7me^4d ^1to ^1Dark]^4Yan^7[Qc]; exec yan\toyan"
bind j "name ^7[Q^4uebe^7c]^1-InstantGib; msg player1 ^4r^7en^4a^7me^4d ^1to ^7[Q^4uebe^7c]^1-InstantGib; exec yan\toquebec"
bind k "name WolfPlayer1; msg player1 ^4r^7en^4a^7me^4d ^1to ^7WolfPlayer1;exec yan\towolf"
bind l "set name "el noobi";msg player1 ^4r^7en^4a^7me^4d ^1to El Noobi;exec yan\tonoob"
// ------------------------ end ------------------------ //
//////////////////////
// Classes Spawning //
//////////////////////
// ----------------------- begin ----------------------- //
bind UPARROW "say_team ^4S^7pa^4wn^7in^4g ^1Lieutnant;mp_playertype 3;mp_weapon 4"
bind DOWNARROW "say_team ^4S^7pa^4wn^7in^4g ^1Soldier Sniper;mp_playertype 0;mp_weapon 6"
bind LEFTARROW "say_team ^4S^7pa^4wn^7in^4g ^1Engineer;mp_playertype 2;mp_weapon 4"
bind RIGHTARROW "say_team ^4S^7pa^4wn^7in^4g ^1Medic;mp_playertype 1;mp_weapon 4"
// ------------------------ end ------------------------ //
///////////
// Vsays //
///////////
// ----------------------- begin ----------------------- //
// Spawning
bind i "say ^1RETREAT! ^4P^7l^4ea^7s^4e ^4S^7to^4p ^4S^7p^4a^7w^4n ^4C^7am^4p^7in^4g. ^1Get Away!"
//medic
set MedicSay "say_team ^4I W^7a^4s ^4A^7b^4o^7u^4t ^4T^7o ^4R^7eviv^4e ^4U, ^1DON'T TAP^7, ^4I A^7m ^4A ^1Medic ^7!!!;set MedicToggle Vstr MedicVsay"
set MedicVsay "vsay_team Iammedic;set MedicToggle Vstr MedicSay"
set MedicToggle "vstr MedicSay"
bind g "vstr MedicToggle"
//friendly fire //
set FriendSay "say ^4I'^7m ^4O^7n ^4Y^7ou^4r ^4T^7ea^4m, ^4S^7hoo^4t ^4T^7h^4e ^4O^7the^4r ^4T^7ea^4m ^1Idiot;set FriendToggle vstr FriendVsay"
set FriendVsay "vsay holdyourfire;set FriendToggle vstr FriendSay"
set FriendToggle "vstr FriendSay"
bind HOME "vstr FriendToggle"
//dont block //
set MoveSay "say ^1MOVE SCHNELL^7!! ^4D^7on'^4t ^4B^7l^4o^7c^4k ^4T^7h^4e ^4W^7a^4y ^7!!!;set MoveTOggle vstr MoveVsay"
set MoveVsay "vsay move;set MoveTOggle vstr MoveSay"
set MoveTOggle "vstr MoveSay"
bind u "vstr MoveToggle"
//poison stabbed
set PoisonSay "say ^1HAHA ^7!! ^4Y^7ou'v^4e ^4B^7ee^4n ^1Poisonned ^4o^7r ^1Stabbed ^7!!! ^1HAHA^7!!;set PoisonToggle vstr PoisonVsay"
set PoisonVsay "vsay cheer;set PoisonToggle vstr poisonsay"
set PoisonToggle "vstr Poisonsay"
bind p "vstr PoisonToggle"
//Sniper
set snipersay "say ^4S^7om^4e^7on^4e ^4K^7il^4l ^4T^7hi^4s ^1SOB SNIPER ^7!!!; set snipertoggle vstr snipervsay"
set snipervsay "vsay oneshot; set snipertoggle vstr snipersay"
set snipertoggle "vstr Snipersay"
bind o "vstr snipertoggle"
//complain
set compsay "say ^4T^7h^4a^7n^4k ^4Y^7o^4u ^4V^7er^4y ^4M^7uc^4h ^4F^7o^4r ^4U^7r ^4C^7om^4pl^7ai^4n ^1NOOOOOOOB^7!; set comptoggle vstr compvsay"
set compvsay "vsay wantapiece; set comptoggle vstr compsay"
set comptoggle "vstr compsay"
bind h "vstr comptoggle"
// ------------------------ end ------------------------ //
echo "^1 LOADING DONE "
These are basically my tweaks
// Autoexec.cfg //
(ALL BINDS ARE IN THIS FILE SO THEY ALWAYS STAY THIS WAY. NO NEED TO REPLACE IT WHEN WOLFCONFIG_MP IS LOADED.)
unbindall
bind TAB "+scores"
bind ENTER "+activate"
bind ESCAPE "togglemenu"
[...]
bind MWHEELDOWN "zoomout"
bind MWHEELUP "zoomin"
// configs
(NOTE THAT SOME OF THEM COME FROM L0 AND I DONT EVEN KNOW WHAT THEY ARE FOR LOLLL )
seta sensitivity "3.718750"
seta cl_pitchspeed "140"
seta cl_yawspeed "140"
seta r_inGameVideo "0"
seta cg_popupLimboMenu "0"
seta cg_crosshairSize "48"
seta cg_drawCrosshair "4"
seta rate "25000"
seta r_glDriver "opengl32"
seta r_allowExtensions "0"
seta r_vertexLight "1"
seta r_dynamiclight "0"
seta cg_wolfparticles "0"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_gamma "3"
seta r_lastValidRenderer "RADEON XPRESS Series x86/MMX/3DNow!/SSE2"
seta r_ext_compressed_texture "0"
seta vid_xpos "63"
seta vid_ypos "33"
seta s_volume "0.489583"
seta s_musicvolume "0.520833"
seta cg_marktime "30000"
seta cg_fov "115"
seta cg_teamChatTime "8000"
seta cg_teamChatHeight "8"
seta cg_coronafardist "0"
seta cg_coronas "1"
seta cg_runpitch "0.002" // l0 a 0
seta cg_runroll "0.005" // l0 a 0
seta cg_bobup "0"
seta cg_bobpitch "0"
seta cg_bobroll "0"
seta cg_bloodTime "120"
seta cg_lagometer "0"
seta cg_brassTime "15000"
seta cg_wolfparticles "1"
seta cg_showblood "1"
seta cg_drawCompass "1"
seta cg_drawNotifyText "1"
seta cg_quickMessageAlt "1"
seta cg_descriptiveText "1"
seta cg_drawTeamOverlay "2"
seta cg_cursorHints "1"
seta cg_drawSpreadScale "1"
seta cg_drawFrags "1"
seta cg_drawStatus "1"
seta cg_drawTimer "0"
seta cg_drawFPS "0"
seta cg_drawSnapshot "0"
seta cg_draw3dIcons "1"
seta cg_drawIcons "1"
seta cg_drawAmmoWarning "1"
seta cg_drawAttacker "1"
seta cg_drawRewards "1"
seta cg_drawFPGun "1"
seta cg_drawAllWeaps "1"
seta cg_simpleItems "0"
seta cg_zoomfov "22.5"
seta cg_zoomDefaultBinoc "22.5"
seta cg_zoomDefaultSnooper "40"
seta cg_zoomDefaultFG "55"
seta cg_zoomStepBinoc "3"
seta cg_zoomStepSnooper "5"
seta cg_zoomStepFG "10"
seta cg_stereoSeparation "0.4"
seta r_finish "1"
seta r_picmip2 "1"
seta r_picmip "0"
seta r_mode "4"
seta r_lowMemTextureSize "512"
seta cg_reticleType "1"
seta cg_reticleBrightness "0.7"
seta cg_bloodDamageBlend "0"
seta cg_bloodFlash "1"
seta cg_crosshairHealth "1" // l0 a 0
seta cg_crosshairX "0"
seta cg_crosshairY "0"
seta cg_noTaunt "0"
seta cg_drawCrosshairNames "1"
// L0
seta com_maxfps "125"
seta com_blood "1"
seta com_introplayed "0" // was 1
seta cg_autoswitch 3
seta cg_lagometer "0"
seta r_rmse "0"
seta cg_drawCrosshairPickups "2"
seta forcefps "124"
seta r_intensity "2"
seta r_mapoverbrightbits "3"
seta cg_useScreenshotJPEG "1"
seta cg_autoactivate "1"
seta cg_autoReload "1"
seta r_texturebits "32"
seta r_colorbits "32"
seta r_dlightBacks "1"
//seta sv_screenshake "5"
seta cg_selectedPlayerName "Player1"
seta name "Player1"
exec "config.cfg"
// end //
What is not in this autoexec file. They are default setting and defaulty loaded when Wolf load and create the wolfcfg
I use Player1 name when I connect. Cause I message myself when I change my spawn points by example. So when I change my name it loads another file similar to Config.cfg BUT msg Dark]Yan[qc] by exmaple instead of player1 ... You could also Echo it or say_team it ... You would only need 1 config.cfg.
// Config.cfg //
//////////
// init //
//////////
// ----------------------- begin ----------------------- //
exec "yan\mydem"
echo ^1Headshot ^5Mode ^2On
m_pitch .0050
cg_fov 115
unbind "Mouse3"
unbind "."
unbind "0"
unbind "1"
unbind "2"
unbind "3"
unbind "4"
unbind "9"
unbind "7"
unbind "'"
unbind "\"
unbind "/"
unbind "j"
unbind "k"
unbind "l"
unbind "UPARROW"
unbind "LEFTARROW"
unbind "RIGHTARROW"
unbind "DOWNARROW"
unbind "g"
unbind "u"
unbind "i"
unbind "o"
unbind "p"
unbind "HOME"
unbind "h"
seta name "Player1"
seta cg_selectedPlayerName "Player1"
// ------------------------ end ------------------------ //
////////////
// Config //
////////////
// ----------------------- begin ----------------------- //
// fov2 //
set HiFov "cg_fov 115; m_yaw 0.009;m_pitch 0.0050; echo fov is 115; set FovToggle vstr LowFov"
set LowFov "cg_fov 90;m_yaw 0.0060;m_pitch 0.0035; echo fov is 90; set FovToggle vstr HiFov"
//set MidFov "cg_fov 104; m_yaw 0.012;m_pitch 0.0050; echo fov is 104; set FovToggle vstr LowFov"
set FovToggle "Vstr HiFov"
bind Mouse3 "vstr FovToggle"
//pitch toggle
bind . "vstr pitch"
set pitch "vstr pitch1"
set pitch1 "msg player1 ^1Headshot ^5Mode ^2High; echo ^1Headshot ^5Mode ^2High;m_pitch .0050 ;set pitch vstr pitch2"
set pitch2 "msg player1 ^1Headshot ^5Mode ^1Mid; echo ^1HeadShot ^5Mode ^1Mid;m_pitch .0095 ;set pitch vstr pitch3"
set pitch3 "msg player1 Normal; echo ^7normal;m_pitch .022 ;set pitch vstr pitch1"
// ------------------------ end ------------------------ //
///////////
// binds //
///////////
// ----------------------- begin ----------------------- //
bind 1 "weaponbank 1;vstr HiFov"
bind 2 "weaponbank 2;vstr HiFov"
bind 3 "weaponbank 3;vstr HiFov"
bind 4 "weaponbank 4;vstr HiFov; m_yaw 0.015; m_pitch 0.0075; say_team "^3Careful! ^4I^7nc^4om^7in^4g ^1Nade! ^3Careful!"
bind 5 "weaponbank 5;vstr HiFov"
bind 6 "weaponbank 6;vstr HiFov"
bind 0 "cg_bobup 0;cg_bobpitch 0;cg_bobroll 0;echo Values is 0"
bind 9 "cg_bobup 0.005;cg_bobpitch 0.002;cg_bobroll 0.002;echo Values is default"
bind SEMICOLON ""
bind - ""
bind = ""
bind SPACE "+dropweapon; cg_fov 115; m_yaw 0.009;m_pitch 0.0050;weaponbank 3"
// ------------------------ end ------------------------ //
//////////////////////
// Accuracy & Stats //
//////////////////////
// ----------------------- begin ----------------------- //
set ac "accuracy; set stattoggle vstr st"
set st "stats; set stattoggle vstr ac"
set Stattoggle "vstr ac"
bind 7 "vstr Stattoggle"
// ------------------------ end ------------------------ //
///////////////
// Gun Spawn //
///////////////
// ----------------------- begin ----------------------- //
set Mp "Mp40; msg player1 ^4S^7pa^4wn^7in^4g ^1Mp40; echo ^4S^7pa^4wn^7in^4g ^1Mp40; set GunToggle vstr Thom"
set Thom "Thompson; msg player1 ^4S^7pa^4wn^7in^4g ^1Thompson; echo ^4S^7pa^4wn^7in^4g ^1Thompson; set GunToggle vstr Mp"
set GunToggle "Vstr Thom"
bind ' "vstr GunToggle"
// ------------------------ end ------------------------ //
//////////////////
// Spawn points //
//////////////////
// ----------------------- begin ----------------------- //
set AlliesSpawn "setspawnpt 2; echo ^1Spawning Allies Side; msg player1 ^4S^7pa^4wn^7in^4g ^1Allied Side; set SpawnToggle vstr AxisSpawn"
set AxisSpawn "setspawnpt 1; echo ^1Spawning Axis Side; msg player1 ^4S^7pa^4wn^7in^4g ^1Axis Side; set SpawnToggle vstr SniperSpawn"
set SniperSpawn "setspawnpt 100; echo ^1Spawning Sniper Side; msg player1 ^4S^7pa^4wn^7in^4g ^1Sniper Side; set SpawnToggle vstr DefaultSpawn"
set DefaultSpawn "setspawnpt 3; echo ^1Spawning Default Side; msg player1 ^4S^7pa^4wn^7in^4g ^1Default Side; set SpawnToggle vstr AlliesSpawn"
set SpawnToggle "vstr AlliesSpawn"
bind \ "vstr SpawnToggle"
// ------------------------ end ------------------------ //
///////////
// names //
///////////
// ----------------------- begin ----------------------- //
bind / "name ^1Dark]^4Yan^7[Qc]; msg player1 ^4r^7en^4a^7me^4d ^1to ^1Dark]^4Yan^7[Qc]; exec yan\toyan"
bind j "name ^7[Q^4uebe^7c]^1-InstantGib; msg player1 ^4r^7en^4a^7me^4d ^1to ^7[Q^4uebe^7c]^1-InstantGib; exec yan\toquebec"
bind k "name WolfPlayer1; msg player1 ^4r^7en^4a^7me^4d ^1to ^7WolfPlayer1;exec yan\towolf"
bind l "set name "el noobi";msg player1 ^4r^7en^4a^7me^4d ^1to El Noobi;exec yan\tonoob"
// ------------------------ end ------------------------ //
//////////////////////
// Classes Spawning //
//////////////////////
// ----------------------- begin ----------------------- //
bind UPARROW "say_team ^4S^7pa^4wn^7in^4g ^1Lieutnant;mp_playertype 3;mp_weapon 4"
bind DOWNARROW "say_team ^4S^7pa^4wn^7in^4g ^1Soldier Sniper;mp_playertype 0;mp_weapon 6"
bind LEFTARROW "say_team ^4S^7pa^4wn^7in^4g ^1Engineer;mp_playertype 2;mp_weapon 4"
bind RIGHTARROW "say_team ^4S^7pa^4wn^7in^4g ^1Medic;mp_playertype 1;mp_weapon 4"
// ------------------------ end ------------------------ //
///////////
// Vsays //
///////////
// ----------------------- begin ----------------------- //
// Spawning
bind i "say ^1RETREAT! ^4P^7l^4ea^7s^4e ^4S^7to^4p ^4S^7p^4a^7w^4n ^4C^7am^4p^7in^4g. ^1Get Away!"
//medic
set MedicSay "say_team ^4I W^7a^4s ^4A^7b^4o^7u^4t ^4T^7o ^4R^7eviv^4e ^4U, ^1DON'T TAP^7, ^4I A^7m ^4A ^1Medic ^7!!!;set MedicToggle Vstr MedicVsay"
set MedicVsay "vsay_team Iammedic;set MedicToggle Vstr MedicSay"
set MedicToggle "vstr MedicSay"
bind g "vstr MedicToggle"
//friendly fire //
set FriendSay "say ^4I'^7m ^4O^7n ^4Y^7ou^4r ^4T^7ea^4m, ^4S^7hoo^4t ^4T^7h^4e ^4O^7the^4r ^4T^7ea^4m ^1Idiot;set FriendToggle vstr FriendVsay"
set FriendVsay "vsay holdyourfire;set FriendToggle vstr FriendSay"
set FriendToggle "vstr FriendSay"
bind HOME "vstr FriendToggle"
//dont block //
set MoveSay "say ^1MOVE SCHNELL^7!! ^4D^7on'^4t ^4B^7l^4o^7c^4k ^4T^7h^4e ^4W^7a^4y ^7!!!;set MoveTOggle vstr MoveVsay"
set MoveVsay "vsay move;set MoveTOggle vstr MoveSay"
set MoveTOggle "vstr MoveSay"
bind u "vstr MoveToggle"
//poison stabbed
set PoisonSay "say ^1HAHA ^7!! ^4Y^7ou'v^4e ^4B^7ee^4n ^1Poisonned ^4o^7r ^1Stabbed ^7!!! ^1HAHA^7!!;set PoisonToggle vstr PoisonVsay"
set PoisonVsay "vsay cheer;set PoisonToggle vstr poisonsay"
set PoisonToggle "vstr Poisonsay"
bind p "vstr PoisonToggle"
//Sniper
set snipersay "say ^4S^7om^4e^7on^4e ^4K^7il^4l ^4T^7hi^4s ^1SOB SNIPER ^7!!!; set snipertoggle vstr snipervsay"
set snipervsay "vsay oneshot; set snipertoggle vstr snipersay"
set snipertoggle "vstr Snipersay"
bind o "vstr snipertoggle"
//complain
set compsay "say ^4T^7h^4a^7n^4k ^4Y^7o^4u ^4V^7er^4y ^4M^7uc^4h ^4F^7o^4r ^4U^7r ^4C^7om^4pl^7ai^4n ^1NOOOOOOOB^7!; set comptoggle vstr compvsay"
set compvsay "vsay wantapiece; set comptoggle vstr compsay"
set comptoggle "vstr compsay"
bind h "vstr comptoggle"
// ------------------------ end ------------------------ //
echo "^1 LOADING DONE "
These are basically my tweaks