Post by Dark]Yan[Qc] on May 11, 2007 15:07:34 GMT -5
if 666 wins vs FC2, it means we have a little chance. So I suggest, well .. no L0 suggest by the intermediate of Malice that :
// Written by L0 //
Hey Pain,
Yes i totaly agree with u on all u wrote- the things that bugs me the most
are instant revieving and shoting at own team while standing 1 steep away- i
also am more of DM then OBJ player, altought i did start on OBJ servers i
only rampage there and get/brush my skills on DM servers. I think that our
main problem is that we play more Single Player then Multi Player mode-
which works great on DM but will not work on OBJ mode with team that plays
together as it should We today played with i think the best team from
our group. As i talk with Icon he will be present tomorrow so we will have
to face him but i think if we try to put some guides we have fair shot
to win both matches left! In my opinion the main things we have to watch is:
-to keep space betwen players so they can evade every nade or shots without
being stuck or bump on other team mates.
- thru time i realize if u are away from your team mate 3 steeps u can
reviev him in time if he dies and direct nade throw in him will take only 40
hp from u.
-also misstake we do all the time is:
if u are with team mate and u encouter 1 enemy (2 v 1) players that stand
behind must not shot and waste ammo senclesly or try to reviev other team
mate when he dies- it only resolves in both daying while try to reviev.
The way i do is- only shot if i'm certain to hit or rather wait for both to
waste all ammo and then charge- if team mate dies in shot out i will not
rush to reviev but rather try to finish enemy since he's low on health- if i
reviev enemy can take med meanwhile or kill me while i reviev- it's not DM
so we can effort to die and not being revievd!
-then common misstake we also do is gib. In etc. SWF map we gib axis in obj.
room- why? We only do him a favour, when he's gibed he will spawn and we
will have to face him again, let him lay and wait for reviev, we have 1
enemy less to face then, i gib only when more still alive enemys are there
so they don't reviev them.
-another thing we do wrong is, when we take obj we rush- where? i spec and
demo all the teams (not all the battles) and etc B team (KO) player with obj
waits while other run and clean the way- in chateu one player is behind the
player that carries obj. I always do the same also- if i see my team leading
when i have obj i try to stick behind them and before one team mate, so if
some1 comes from behind he can protect me while i try to get away. And the
main rule is never lead some1 that has obj- the player with obj. is the one
that leads the team (as which way he/she will chose). And if some1 has obj
and see a way to get thru to succesfuly finish the mission or at least get
more close to finish point then do it so- i seen ppl carring obj and reviev
while they could run and maybe finish the map- reviev is not the point of
the game- succesfuly taking docs to finish is.
-And we play way to fair! We are all DM players and use to thinking camping
is weak, well other teams all camp, with flamer, venom... i spec Fox and he
hides in chateu map on the left side of the doors (lower where weapons are
laying- flamer, thompson..) when allies are coming from cellar with obj.
Today FC and DOT all camped on cellar. Same goes for SWF map we rush all
around try to show off like we can get them... no need for that, in sfw we
can put 2 player at the ramp (from which u have to jump to get over it) one
player at the doors of other way and one at the middle of all- if 5 players
is playing, one can get so far as the 1st stair so he can warn others either
by shoting u hear or use vsay "incoming" And i usualy try to shot the one
that carries obj and pick up obj so they have to go back and get them again.
it buy us some time so mates can come from spawn to position them selfs
again.
-We have to use strategy like KO's did on us today- don't rush to bring obj
as soon as we can if we can see option to stole a little it will give them
less time to win next round so less chances for them and more for us.
-also spawing as axis in swf map - u are the best aimer in our team so i
sugest u do that- it will get u back in axis spawn and behind allies back. I
did it today but honestly i play really bad today- i didn't hit no1 and my
hands shake way to much i play at mouse sensetivity 27.4353 so even
slightest move can resolve of me making circles so i have to have steady
hands which i didn't today
Herminatior is gone untill thursday so we need to get some1 else- Punky
still didn't logon to msn since yesterday when he lagged out (probably
internet down) and Curtis also isn't around at all So we're basicly 3
players - U, Yasmine and me- if u wish to bring some1 in or have any ideas
for who maybe we should ask to fill the gap and would resolve as better
teamplay feel free to say and i will try to contact them and inivite them to
team up with us as long as the originial team doesn't show up
Also when i meant msn or some way to contact u meant for chat about strategy
and not while we play - we don't use team speak or msn at battles neither- i
like to play in peace and put my focus on my eyes and not my mouth ;D
This is my "novel" i'm sry it so d**n long but this is what i think we are
all doing wrong and if we try to improve it we can put a descend fight no
matter what the outcome is- after all it's fun tournament
Enjoy,
(L0)
P.S.
forgot to add "cut your throat" (sucide) when u spawn at the beggining of
map as axis at bridge over the sub u can cut your throat in order to get
behind allies back- i try it on chateu map also and it sometimes spawn u
near allies but since spawn time is set to 20 sec. i would not recommend to
do that cuz u can spawn understairs while allies are near finish
// end //
I think we should definitely use those hints. They are pretty usefull and im sure it could help us a lot
// Written by L0 //
Hey Pain,
Yes i totaly agree with u on all u wrote- the things that bugs me the most
are instant revieving and shoting at own team while standing 1 steep away- i
also am more of DM then OBJ player, altought i did start on OBJ servers i
only rampage there and get/brush my skills on DM servers. I think that our
main problem is that we play more Single Player then Multi Player mode-
which works great on DM but will not work on OBJ mode with team that plays
together as it should We today played with i think the best team from
our group. As i talk with Icon he will be present tomorrow so we will have
to face him but i think if we try to put some guides we have fair shot
to win both matches left! In my opinion the main things we have to watch is:
-to keep space betwen players so they can evade every nade or shots without
being stuck or bump on other team mates.
- thru time i realize if u are away from your team mate 3 steeps u can
reviev him in time if he dies and direct nade throw in him will take only 40
hp from u.
-also misstake we do all the time is:
if u are with team mate and u encouter 1 enemy (2 v 1) players that stand
behind must not shot and waste ammo senclesly or try to reviev other team
mate when he dies- it only resolves in both daying while try to reviev.
The way i do is- only shot if i'm certain to hit or rather wait for both to
waste all ammo and then charge- if team mate dies in shot out i will not
rush to reviev but rather try to finish enemy since he's low on health- if i
reviev enemy can take med meanwhile or kill me while i reviev- it's not DM
so we can effort to die and not being revievd!
-then common misstake we also do is gib. In etc. SWF map we gib axis in obj.
room- why? We only do him a favour, when he's gibed he will spawn and we
will have to face him again, let him lay and wait for reviev, we have 1
enemy less to face then, i gib only when more still alive enemys are there
so they don't reviev them.
-another thing we do wrong is, when we take obj we rush- where? i spec and
demo all the teams (not all the battles) and etc B team (KO) player with obj
waits while other run and clean the way- in chateu one player is behind the
player that carries obj. I always do the same also- if i see my team leading
when i have obj i try to stick behind them and before one team mate, so if
some1 comes from behind he can protect me while i try to get away. And the
main rule is never lead some1 that has obj- the player with obj. is the one
that leads the team (as which way he/she will chose). And if some1 has obj
and see a way to get thru to succesfuly finish the mission or at least get
more close to finish point then do it so- i seen ppl carring obj and reviev
while they could run and maybe finish the map- reviev is not the point of
the game- succesfuly taking docs to finish is.
-And we play way to fair! We are all DM players and use to thinking camping
is weak, well other teams all camp, with flamer, venom... i spec Fox and he
hides in chateu map on the left side of the doors (lower where weapons are
laying- flamer, thompson..) when allies are coming from cellar with obj.
Today FC and DOT all camped on cellar. Same goes for SWF map we rush all
around try to show off like we can get them... no need for that, in sfw we
can put 2 player at the ramp (from which u have to jump to get over it) one
player at the doors of other way and one at the middle of all- if 5 players
is playing, one can get so far as the 1st stair so he can warn others either
by shoting u hear or use vsay "incoming" And i usualy try to shot the one
that carries obj and pick up obj so they have to go back and get them again.
it buy us some time so mates can come from spawn to position them selfs
again.
-We have to use strategy like KO's did on us today- don't rush to bring obj
as soon as we can if we can see option to stole a little it will give them
less time to win next round so less chances for them and more for us.
-also spawing as axis in swf map - u are the best aimer in our team so i
sugest u do that- it will get u back in axis spawn and behind allies back. I
did it today but honestly i play really bad today- i didn't hit no1 and my
hands shake way to much i play at mouse sensetivity 27.4353 so even
slightest move can resolve of me making circles so i have to have steady
hands which i didn't today
Herminatior is gone untill thursday so we need to get some1 else- Punky
still didn't logon to msn since yesterday when he lagged out (probably
internet down) and Curtis also isn't around at all So we're basicly 3
players - U, Yasmine and me- if u wish to bring some1 in or have any ideas
for who maybe we should ask to fill the gap and would resolve as better
teamplay feel free to say and i will try to contact them and inivite them to
team up with us as long as the originial team doesn't show up
Also when i meant msn or some way to contact u meant for chat about strategy
and not while we play - we don't use team speak or msn at battles neither- i
like to play in peace and put my focus on my eyes and not my mouth ;D
This is my "novel" i'm sry it so d**n long but this is what i think we are
all doing wrong and if we try to improve it we can put a descend fight no
matter what the outcome is- after all it's fun tournament
Enjoy,
(L0)
P.S.
forgot to add "cut your throat" (sucide) when u spawn at the beggining of
map as axis at bridge over the sub u can cut your throat in order to get
behind allies back- i try it on chateu map also and it sometimes spawn u
near allies but since spawn time is set to 20 sec. i would not recommend to
do that cuz u can spawn understairs while allies are near finish
// end //
I think we should definitely use those hints. They are pretty usefull and im sure it could help us a lot